Attention conservation notice: extended bitching about certain video games, which will mean nothing if you haven’t played them.
Six or seven hours in to Mass Effect 3 and pretty disappointed so far. The biggest innovation in the original Mass Effect was the dialogue, but in ME3 they’ve apparently decided that so long as a conversation doesn’t alter the course of the plot (or at least give you Paragon/Renegade points) they might as well just railroad you through it with no dialogue tree. The result is that the Commander Shepard I’m watching on the screen feels like Bioware’s Shepard, not the one I’ve been playing for two games.
And it does feel like I’m watching, not playing. I hope it’ll improve — maybe they blew the budget on acts two and three? (The cut scene where the Asari councillor tells you the Asari won’t be showing up for the summit, for instance, wedged into the end of the Turian chapter for no good reason, just screams budget cuts.) But right now it’s awfully railroad, and compressed in a way that makes it feel disjointed too. The beginning of ME2 was railroad, but it opened up quickly, and in the railroad segments, when you met your old ME1 party members it was a revelation and it meant something. Here it just feels like filler.
If I was in the mood just to shoot things and watch cut scenes, I’d be playing Halo or Gears of War, not Mass Effect. As it is, if I wasn’t a completist and hadn’t paid full price I’d probably put it down and go back to Old Republic.